![]() The first suggestion and likely the best option for a new player to work towards is:Įvery guild needs 20,000 firewood for each Rhumblar festival and some people even use it for fuel, creating a very high demand for this item. Also the more we use the market to sell items, the more people will rely on it to buy the things they need instead of trying to make it all themselves. Most items will sell for as much as you were making from gold tasks (for the same time investment) and many will make you a lot more. I know this is not the same as the instant income from gold tasks, but if the item is in demand and priced correctly, it will sell. ![]() Many of the suggestions will require selling items on the market. Now that gives you a lot of flexibility and, as you can see, the game goes beyond asynchronicity and offer lots of live gameplay possibilities.With the change to gold tasks people are left wondering how they can make money to buy the things they want, so I have decided to write this post to help. If you miss one of your normal play sessions, your heroes usually have enough tasks left that they can continue to evolve anyway. At the end of your play session, you might ask your hero to sleep, or carry on working during the night. In the evening, when you have a bit more time, you'll have lots of “live gameplay” options: quests, adventures, dungeon-raiding, fights with other players in the arena, maybe even a boss run. You might schedule tasks for your hero in the morning, then just check if everything is ok at lunch time and maybe indulge in some trading and social activities. What about the typical day? As an example, suppose you can manage only short-playing sessions during your day. If you quit in the middle of a fight with another player, your characters will continue to fight as well as they can while you are offline. You can quit in the middle of a dungeon, even in the middle of a fight, and come back the next day and pick up where you left off. There is never a situation in the game where you have to stay at the computer. A typical day in Therian SagaYou can play the game the way you want. Building an asynchronous game that goes deeper into RPG gameplay: that was a battle worth fighting. There are lots of games out there that are time-consuming for nothing. Your characters work while you are offline, but you will be also thinking about what you are going to make them do next time you log in. We wanted a game that people could spend less time on than live MMO, but that could offer more for each second online. Devs: We are close to the players and you can discuss the future of the game with us.Īsynchronous made coolTo break the prejudice that asynchronous game had to be simple games.Indies: The game is rough on players you have to work hard to reach your goals.He will be doing them when you are sleeping, partying or working. Asynchronous: Play how much you like, be it 15 minutes or 20 hours, and program your hero’s actions.Huge: The game is online since 2012, there are years of content available right now. ![]() Crafting: Complex, with a skills distribution mechanic from material to final product.Storytelling: Old school style with text as the main medium for storytelling.Sandbox: It’s up to you to understand how to progress in the game. ![]()
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